using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour 
{
	public GameObject _trail;
	public Vector3 _initPos;
	
	void Awake()
	{
		Util.AttachGameObject(_trail , gameObject , Vector3.zero);
	}
	
	
	public void Reset()
	{
		transform.localPosition = _initPos;
	}
}
